Re: Sovarinthy - an EA game for somewhat busy people (recruiting)
Well as far as I understand some of the earlier versions had more extensive changes.
Specifically the magic scale used to be +/- 1 per point so +3 for Magic 3. And some of the items and spells were made more difficult to get/cast e.g. Dwarven Hammers and I think some of the Gem generators.
These 'radical' changes were largely removed for 1.3 leaving the mod as mostly tweaks. But nearly all IMHO for the better.
Basically it makes scales you rarely pick (Luck, Production etc.) better. The Pretenders not usually picked (none Cyclops Titan types, Rainbows, many of the unloved 'nationals' etc.) better and so more viable. The battlefield spells you never caste because they are too expensive or inaccurate better. The Summons nobody uses (Drakes, Wyverns etc.) cheaper or for Leader types etc. Many of the magic items that are rarely used are made cheaper or forgeable earlier.
It also tweaks a few costs especially of Cavalry which is less Resource heavy and boosts the hoof attacks in many cases so they actually become quite useful. And Archers in general are slightly worse.
So the game with CBM1.3 won't be radically different, but the none optimal spell options/ pretenders/ troops etc are better and therefore the picks people make are likely to be more varied. It is therefore actually better for beginners as it 'softens' the less optimal picks.
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