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Old October 8th, 2008, 05:39 AM

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Default Re: Warhammer Nation: Lizardmen - Beta released

Thanks for all that Sombre, all sounds great.

Apart from these pesky priests...

So, you can set a load of the priests to be communion masters. However, they also remain as slaves. What this means is that as soon as one of them casts a spell, the remaining ones are unable to take an action. So you can only effectively have one master.

Recruiting a Slann to come last is very unreliable. Units can have lower unit numbers to fill in gaps as earlier units die I think. Just doing test, I had a lot of difficulty in getting a Slann with a higher unit number than 4 priests. What bothers me more about this, though, is the real metagaming nature of it. The fact that some Slann should be significantly superior to others just by virtue of having a higher unit number bugs me.

Finally, I'm not quite sure I understand how you'd plan on using the reverse communion. Those slaves that get to cast before the master do not have boosted levels. The only possibly advantage to them is if the master casts Power of the Spheres or another booster spell. Otherwise they are stuck casting their level one spells.

So really, I don't think there is any very satisfactory way to get any useful spells out of those lovely priests, apart from the one communion master you can have per battle. This makes me sad. Go on, stick in a non-slave priest, please? (This is not genuine begging of course, obviously do whatever you think best.) The only difference he really needs to have is not to be an automatic slave, although having automatic astral would make a lot of sense. I guess what frustrates me is that the usefulness of the priests is greatly hampered by the fact that they are automatically slaves, which is meant to be a benefit. It's a shame you can't just somehow turn it off.
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