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Old December 7th, 2008, 07:44 PM
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Default Re: Small games available (Blitz, CBM and Allied AI's)

The Special Monsters (both of them) are just AIs with the rest.
They get a randomly placed home, a castle, a god, and do the same AI things that the other AI nations do. And they work their way across the board.

What they toss into the game is the ability to blend with the independents. They get the same white banner as indepts so it seems as if the independent province next to you suddenly decides to attack you.

If they die its no big deal. Having the Independent nation in the game as an AI isnt working very well. They basically dissapear on turn one. That leaves behind a castle with large population that is basically free to grab (not as much as it used to be, but still not hard to get). I might take that one out and beef up the special monsters.
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