Quote:
Originally Posted by Gandalf Parker
Same with the docs as pdf thing. Just because pirate sites have it doesnt mean its worthless to protect it. As long as pirate sites openly declare themselves to be pirate sites then they arent much of a concern. But making it possible to get it from non-pirate sites would be disastrous to any effort to control it.
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Why does it make a difference where the file originally comes from? In the end, either legitimate customers will get it with their product, or they will pirate it from one of various different sources. Most copying this day isn't done "from a friend to a friend" (although you gave protection as a means to inhibit that one), but just by spreading it over the web.
Yeah, I know, the "casual copying" will be avoided, but then it's just again the old game: The "good guys" (that would maybe just hand a friend a copy) get their DRM/protection stuff, and the anonymous masses in the web use an unprotected version of the game....
That's not meaning I'm a big fan of digital distribution - I will sometimes consider it for "small" investments or "small" games/tools, but not for games/programs I might also use/"need" in the far future where I might rely on certain servers to activate my product. Yep, I know, there are different methods, but in the end I hate all DRM and tend to use cracks on my original products where they help me with "comfort".
Anything that is less comfortable than what the pirated version offers is a bad thing IMO. Treat the customer friendly, don't try to limit him.