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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

 
 
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Old December 29th, 2008, 06:21 PM

Monkeyvich
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Default Greetings and plea for assistance

Hi everyone,

I am new to Dom3 (never encountered Dom2 either) and have been interested in the modding capacities of this fine game.

I attempted to use llamabeast's Perl script to merge all the mods I wanted to play on a large map, but apparently I am ignorant of the limitations on things like number of nations in an age or whatnot.

I have downloaded and read all the community-made and official modding / mapmaking / DB documents.... but I am still a bit puzzled, seems much of the documentation available assumes that the modder know some basic stuff about the game engine's capacities or something...

If anyone would be willing to help me out, I'd really appreciate it.... I have some ideas for mods / maps, but running into game crashes when using simple mod mergers, I fear I am not prepared for such a thing.

Some of the questions on my mind:

1) On a map, can each province have specific troop types / recruitment options available?

2) Custom magic sites for gameworld flavor? How difficult is that?

3) My biggest fear is that I am realizing the depth of my ignorance here (understandable since I just started).... and I may have deep misunderstandings about the capabilities of Dom3.

My mods shouldn't be horribly radical, I may not even make new gfx for units unless I have to. However, not knowing things like engine limits and such .... you probably get my drift.

Thanks in advance,
Monkeyvich

(private email me if you feel you can get me up to speed)
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