Quote:
Originally Posted by Ironhawk
Quote:
Originally Posted by Agema
Bethesda changed the random encounter spawn for Fallout 3. They split the map into "areas" and each area spawns creatures relevant to the level you first visited, so newbie areas stay with newbie random encounters.
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Yeah I played fallout and the system there was *slightly* better but still lame. Where is the fun in a game when every battle, from start to finish, requires exactly 3 shots? There is no strategy, no feelings of accomplishment. Just level grinding and new equipment. Its fantastically boring!
As for how the gameplay can be different - of course it can! It doesnt take a genius to think of ideas how. I mean all you have to do is make combat specialized. So you have to use a particular tactic against an enemy rather than the 1-2-3 main attack. Or you have to use a specific weapon. Or have a particular skill to outwit/disarm your enemy. The list goes on, all it takes is a little creativity instead of just plugging another NPC mob into a leveling formula.
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Funnily enough fallout has both disarming and particular vulnerabilities. Your standing and skills also reflect what kinds of encounters appear so it does have some nice touches to it.
Although the vulnerabilities could have been implemented better (I think Bioshock does a much better job at the same thing).