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Old April 18th, 2009, 11:27 AM

narwan narwan is offline
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Default Re: Artillery Delay and Supression - One Post - Two Can's of Worms

Quote:
Originally Posted by Imp View Post
Once a unit fails its rally check the next person up in chain of command tries if he has not yet failed his & has contact.
Not quite, if you rally a non-command unit it's platoon leader will be the first to try and rally the unit. Only after the platoon leader fails will the unit use it's own rally attempt.
So start with rallying the fighting units in a platoon, not the platoon leader. Also be aware of which units needs the rallying the most, not just at the start but also possibly during the turn when additional suppression can occur due to opp fire. Be discriminate in how you use your rally attempts.

Being in contact is important but also distance to a leader. Stay within 5 hexes of the direct command unit and you've got the best chance of rallying.

Once the platoon leader fails his rally attempt the company commander can be used to rally them. But (and here's an advanced trick) now you can also us the company commander for rallying non-command units even though he's some distance away (using the basic deployment for foot infantry formations: platoon commander up to 5 hexes behind the rest of the platoon and the comp commander up to 5 hexes behind the platoon commanders). He won't be able to rally right away but you can move him into range (5 hexes from the unit you want to rally (provided that unit is also 'in contact') and back out after the rallying (he can rally while being transported). That's an important reason to keep a fast transport close to a company commander. Now he can be used to quickly move to that spot where you desperately need to rally a unit.

Narwan
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