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Old June 14th, 2009, 10:20 PM
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Default Re: Fog of war

Lol on renaiming Co Commanders I sometimes do in a Campaign vs AI as its easy to keep them out of trouble then but against another player may as well stick a beacon on his head.

Not realy an exploit but more as said a quick reference guide. Looking up crews left/damage could be classed as such & I dont do but to be honest if my opponent wants to thats fine. I think most people do not use to check for men left but could just be me.

Its time vs effect if you like in my opinion bothering to check is not worth the benefit but if a new vehicle has turned up worth a quick gander to access threat level.

Same goes for unit names think about if change them, the game uses 1 set of names. I have assorted T-80s or MkIIIs & now have to look at my info screen to see which have the 50 gun. The only way round that is icons diffrent enough to tell which defeats the whole object as its far enough away you cant recognise it. Also the person with the better memory has a huge advantage, my mate has a photographic one could learn all the icons. (Not joking read a bit from a book he has read recently & he can continue it word perfect)

As said before allowing for timeframe scale of the game & the fact could be a few days between turns playing or indeed several games I think the level of detail the game provides is fine.
House rules could cover things raised but if I wanted more fog of war would insist on hex grid off as makes much harder to tell where that shot came from.
But I am not fussed its his game & his call what he prefers, also once you play without for a while you become very good at judging distances so would give the player that plays that way an advantage.

The strange thing is most issues raised here would make no diffrence to me except to slow down play & make me pay more attention to the replay causing less fog of war.

Point in question the renaming a firing unit thats not seen.
I can catagorically say if it fires at me & does not become visible I only have an idea of the type of shot not the unit. Why because I am watching the action & by the time I realise should look at whos firing its to late & I am not going to watch it again to find out I know a gun or missile fired from around there & that will do me.

My view so far is suggestions cause more problems than they fix apart from maybe not listing men left if possible on info screen.

The only way to find out is play someone & see if any of it does make any diffrence but on spending time renaming units seriously I would rather watch paint dry. May be wrong but sure it was mentioned before that the reporting is deep in the code & will not change, so probably is the info.
To be worth it it has to have an impact on how the game plays like FOO, giro missile fire & diving helos we have had added recently which do.

One last point to keep in mind if someone wants to spend time using C of reds deploy trick, renaming units, repeatedly looking up info screen etc thats fine with me. The returns are small & they could instead actually have spent that time playing the game instead of getting bogged down on details.

You have made this as a subconcious decision already the benefit does not make using worthwhile exept in the odd case & therefore thats exactly what you do.
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