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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Multiplayer and AARs

 
 
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Old August 12th, 2009, 02:23 PM
Squirrelloid Squirrelloid is offline
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Default Re: Experimental Game - Outofthelab

Something that's bugging me is there's no starting army, yet upkeep kicks in right away at turn 2 to the tune of *100* gold just for your researchers. That's a lot of money when all you have is a couple territories, much less when gold is a mere 75% standard. Don't get me wrong, it'll seem cheap by turn 11, assuming nations can even get going at that price.

I also don't have much experience with starting with more than 1 territory? Whats the variance on territory quality?

There are other problems with 75% gold/125% resources. Namely, this vastly favors some races at the expense of others. For example, Tir Na Og at 75% gold is going to feel penalized, especially since their standard army commander is also a caster and thus they don't actually get to save money not buying mages. Whats the rationale behind 75/125 gold/resources?

Edit: Is it possible to dl this mod somewhere? I don't see a link in this thread or the thread linked by rdonj.

Last edited by Squirrelloid; August 12th, 2009 at 02:32 PM..
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