Re: Overlords - Game Thread. 16 of 24 max players
I pretty much agree with Jarkko on NAPs. I too feel they are detrimental to the game in general, but since they're a industry standard there's a little to do.
Just a few questions about the game, if I may.
1) "if water nations are included UWGIM"
UWGIM?
2) Overlord nations "can't take neutral capitals". Can an overlord take a former capital from a third party if the original nation is dead? (i.e. neutral Marignon kills neutral Ermor and takes his capital. Can overlord Jotunheim come and take province Ermor from Marignon now?) And does taking mean storming the castle, or does moving into province to siege count also?
3) Domkilling allowed, I assume?
4) If overlord nations are to choose first, when are we choosing and with which nations are available? No blood sacrificing nations, sure, but there's either/or mention about stealthy preachers. How and when is that decided?
Thanks.
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