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Old September 5th, 2009, 07:50 PM

rdonj rdonj is offline
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Default Re: Tourmaline - Mod Nations Game (Playing)

Quote:
Originally Posted by Executor View Post
Yap, they do have astral on them, but than again they are immortal so the magic duel wouldn't have worked either.
Why does me having nature magic worry you? It's not like I need it for tartarians.

The thing that worries me is your magic diversity, and all the cross paths and high magic levels that you have. You only lack death magic, and luckily you didn't take that on your pretender.
Oh, yes, and that level 9 summon of yours looks nice.

Well this should make for an interesting war, although I must warn you, I have no intention crossing over any time soon, so you'll have to meet me in my dominion if you wish to fight.
I agree, it should make for an interesting war. Although perhaps more interesting for me than for you. It'll probably take me a while to come up with a really brilliant way to conduct this war. It is alright if you don't want to cross over. I am quite happy to bring the war to you.

I think you might be overestimating just how strong my mages are by just a little, but it is true, I can cast pretty much any spell in the game, with the correct caster and a large enough communion. At the moment I don't have so many of my best mages though, so really high paths are quite rare at the moment.

My death income is somewhat weak at the moment, but I have hopes that will improve as I fight with you.
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