Re: Sharivar - LA game 4 bussy ppl [12/12, Accepting pretenders]
Shaharivar is a beautiful map, and one of my favorites from DomII days. We used it for Ironhawk's original artifacts game, but the original .map, which Sombre seems to have included, needs to be fixed up a bit.
1. the two western mountain chains overly restrict mobility; especially the nw start position is relatively hemmed in. This led to a number of complaints from users about playing on this map. We added a couple mtn crossings iirc, one to the north and one to the south, and that helped a fair bit. Perhaps we added another northern river crossing too, can't recall.
2. summoning circle is an insane site to have pre-placed in a game (60% blood bonus). I think we swapped it out for the nice but innoffensive circle of standing stones [edit: nope, demon gate. standing stones would better match the image though]. a few other sites were toned down as well.
3. there are some connectivity issues in the se plains esp. that need to be cleared up, where neighbours don't connect to neighbours, or connected to places they shouldn't.
4. there is somewhat too little terrain variation in the south/se plains, which is easily rectified by adding some mtn/waste/forest terrain in appropriate areas.
5. also the pre-placed sites were made #nostart, for obvious reasons.
i've included the revised .map that was used for Artifacts I. changes are documented at the start of the .map. I'm not sure what sorts of changes, if any, are needed to make a dom II .map compatible to dom III.
Last edited by archaeolept; September 18th, 2009 at 12:04 PM..
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