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Old September 21st, 2009, 02:24 PM
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DrPraetorious DrPraetorious is offline
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Default Re: Sign of the Hammer - A Warhammer Mod Game.

Compare to some nation other than Jotunheim? Giant werewolves and hirdmen are *ridiculously* good thugs. I agree that Chaos is presently, probably weak enough that it won't be fun for Squirreloid. Given how long we're taking anyway I think it's reasonable to take 1 day and make the game at least kinda fair for Squirreloid:
* Lord of Khorne -> 100 gp, lose the exhaustion
* Lord of Slaanesh -> 200 gp, H3, stealthy
* Lord of Nurgle -> 150 gp, H2
* Champion of Khorne -> 80 gp, lose the exhaustion
* Champion of Slaanesh -> 100 gp, H1, stealthy
* Champion of Nurgle -> 100 gp, H1
* Chaos Cultist -> 40 gp
* Chosen of Khorne -> 60 gp, no exhaustion
* Chosen of Slaanesh -> 75 gp, stealthy
* Chosen of Nurgle -> 60 gp
* Chosen Chaos Knight -> 60 gp
* Chaos Knight -> 30 gp
* Foo Chaos Warrior -> 12 gp
* Marauders -> 9 gp

That said, I think you could make the current army work just fine as all Tzeentch all-the-time. Ethereal heavy inf. are *insane*.

Fortress should be a Jewelled City in his horribly decadant capital, and then Citadels (probably the best all around fort in the game) everywhere else.

In the long run, I think Chaos should probably kill population like the evil LA powers?

Itsa is certainly good, but those huge mages have no slots. Compare to an archtheurg -
costs 380, has 7 total picks, maxes out at 4A3B2C1D.
vs
costs 650, has 10 total picks, maxes out at 3A3B2C2D2E2F

I think that's pretty fair. He's not capital only, he's not old, and is certainly somewhat better overall, but those lizardmen are a poor substitute for Legionaires, and the shaman cost more than communicants.

Stegadons cost 2.5x as much as an elephant. I think elephants are better.

I agree that Itsa is much better than Chaos in this setup.
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