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View Poll Results: How should magic be handled in the Master of Magic Mod?
Units should keep their magic paths. 8 27.59%
Units should lose their magic paths and have ranged attacks with ammo. Heroes keep magic. 13 44.83%
Magic should be removed from everyone except wizards. 8 27.59%
Voters: 29. You may not vote on this poll

 
 
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  #12  
Old September 28th, 2009, 06:46 AM
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Gregstrom Gregstrom is offline
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Default Re: Master of Magic Mod

I'm with having wizards as the pretenders. This is heading towards a TC anyway, so I support going the whole hog and making it play as much like the original as possible.
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