Re: Conceptual Balance Mod 1.6
Hm... What about making empowerment in Earth cheaper for those that need bloodstones? I know you can't mod the cost of empowerment, but how about this?
Take MA Ulm for example. Create a national spell for them at Construction 6 called "Empower Smith". Using the same idea from a Dragon's or Skratti's mage/monster forms, this spell would permanently change the caster into a new "Empowered Smith" unit with the stat-line of a Master Smith, but the new unit would have #magicboost 3 1 and one less Misc. Item slot, thus giving the smith a boost in Earth Magic for roughly the cost of a second Earth booster, the downside of course being you can't pass this around like a normal booster. This of course couldn't be cast twice, because you'd be changing into the exact same unit number, so trying to boost a second time would have no effect.
A few downsides I can see from here would be this spell would be completely pointless to be cast by anyone with a better physical statline than a Smith, such as Earth Kings and the like. Other mages however can only dream of the Smith's statline and, if they meet the path requirements, would be able to cast the spell. This wouldn't be that bad if the mages only had paths that they could pass off as being from a Master Smith, but when your enemy starts seeing Empowered Smiths with N2 or some other path that Smiths don't get as randoms that he might get suspicious. These however, are unavoidable drawbacks of this method.
As for Agartha, just take the above and replace "Ulm" with "Agartha" and "Smith" with "Oracle" or "Golem Crafter" The same Spell could be used to empower Oracles of both EA and MA Agartha I believe, though we would need a separate one for Golem Crafters, Ktonian Necromancers and Tomb Oracles... Though I hate to take away Burnsaber's precious Spell Slots, it wouldn't need very many to do this if it's just a few nations that really need them.
Last edited by Starshine_Monarch; October 13th, 2009 at 09:55 AM..
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