Re: A favor...
Haven't played SE4 in a very long time, but it was always enjoyable where the replacement, to me, is not.
SE4 appeared to have many limitations based on size of variables.... 256 (8 bit) for example. Design the new version with larger integers! There is no reason to allow max array size to drastically limit, for example, the number of systems or planets or ships or mines.
Please don't go towards real-time strategy... hate that. Cool graphics and a combat replay might be nice once in awhile, but I prefer real time strategy to hold my attention because of the mental challenge, not because it is a click-fest.
A slightly better model of who shoots first in the tactical turn based environment, where defender gets advantage in places like warp point defense but attacker gets advantage in battle-line situations. Perhaps a weighed initiative system like the old X-Com used?
Mostly make sure it works on most machines - I could never get over the horrible frame rate of SE5.. it is just too painful to play.
Steve
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