Quote:
Originally Posted by PatG
1) Special Ops
Already dealt with in the Scenario Editor. VP values for hexes and units can be adjusted to simulate all kinds of interesting missions. I believe the Bruneval Raid is in one scenario and an SAS airfiled raid would be simple to set up.
2) Special Orders
See above. Take your flak guns and increase their point value so high so that destroying them determines the out come of the game. Buildings and bridges are a little more abstract but again put a stack of very high value VP hexes on the target and controlling it becomes the focus of the game.
3) Sorry but no. If I want to play an air game then that is what I will do.
Pre-Combat Intelligence.
You already have this. Meeting engagement - both forces about equal. Assault - assaulter 3x more units but defender dug in. As for more detailed intelligence, player experience and the encyclopedia come into it. Fighting the early war Japanese you are going to be faced with lots of tough to kill infantry with crap tanks so leave your AT guns at home and stock up on arty.
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I guess the pilots should eject when they get shot down (at least they can try)