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Old June 29th, 2002, 01:59 AM

Spuzzum Spuzzum is offline
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Default Population Change Events

Hullo... first post around here. ;-)

Anyway, I was wondering about the Population Change event type. I recently created a bunch of asteroid-related phenomena (I'm intending to make an events mod that contains hundreds of different events (I should mention that I'll still preserve the ratio of good events to bad ones, though I may actually decide to make more bad ones just to make that racial trait more effective)). I haven't tested it out in the game just yet, but I'm curious about the population change:

Type := Planet - Population Change
Severity := High
Effect Amount := -1000
Message To := Owner
Num Messages := 1
Message Title 1 := Asteroid Catastrophe!
Message 1 := The asteroid headed toward [%PlanetName] has caused a disaster of epic proportion! Attempts to destroy the asteroid broke it into dozens of large fragments; these fragments impacted every landmass on the planet. All [%ActualAmount]M people were killed almost instantly.
Picture := DetectProblem
Time Till Completion := 10
Num Start Messages := 1
Start Message Title 1 := Stray Asteroid
Start Message 1 := [%PlanetName] in the [%SystemName] system has detected a stray asteroid on a collision course with the planet. At its current velocity, it will arrive in approximately 1 year.

Now, what I'd like to know is fairly simple -- will that -1000 work as a percentage and kill all of the planet's population (which is what I intend) or will it only kill 1000 million of them (which is, logically, not what I intended =) )?

(What I don't like about this event is that it won't destroy the facilities as well (before you offer the suggestion, however, I don't want to actually destroy the entire planet). I'd love it if events could have multiple effects, but I'd better not get ahead of myself here.)

(Hrm, this forum doesn't support extra line-breaks between lines... I can understand how it could be abused, but I don't understand why it can't be used. Moderators are there for a reason, after all.)

[ June 29, 2002, 01:02: Message edited by: Spuzzum ]
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