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Old November 27th, 2009, 10:00 AM
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Default Re: Astral magic seems overpowered

Quote:
Originally Posted by ghoul31 View Post
So basically, water and fire are very underpowered compared to the others..
Fire gives you very nice early to midgame artillery (fireball, falling fires) items (fire brand, golden shield, charcoal shield) and flames from the sky is the spell that makes armies obsolete. Phoenix pyre and fire shield are nice on scs, and incinerate is a nice SC killer (also there is an item for it, so that you can cast it twice a turn with quickness). Also if you have archers, flaming arrow is very powerful.

Water gives you quickness (in spell or item), with falling frost and frozen heart some nice artillery and clams (is there an other use for water gems than clams and boots of quickness?).
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