Re: Conceptual Balance Mod 1.6
While I'm not sure easier access is the way to go with Flaming Arrows, CBM may want to think about focusing on nation balance more than it has been. Some of the generally considered weak nations probably aren't, but some of them almost certainly are, and it would be nice if those nations received some boosting _as a nation_ to make them more competitive. Especially since better balance won't hurt standard ways of playing the game but would substantially improve the play experience for a number of game varieties, such as RAND style games.
(MA Agartha being the first nation eliminated by somewhere in the ballpark of 10 turns before the next elimination was probably not a surprise to most people, for example, and it would be nice if random nation selection didn't result in some players getting shafted).
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