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Mod Conceptual Balance Mod 1.6 - .com.unity Forums
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Old January 11th, 2010, 12:44 PM
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Default Re: Conceptual Balance Mod 1.6

Quote:
Originally Posted by Sombre View Post
I think you overestimate the amount of fire protection your enemy is going to field. Regular armies are still around and without total fire immunity until the lategame sees them entirely replaced with items and summons.
If what you say was true, then I should see Fire Arrows cast all the time in CBM MP games.

For some odd reason I've never seen it used against me. Not even when I play Pangaea and use Mass Protection (which would make Fire Arrows even more effective).

It's cool to talk about the theoretical possibilities of a given spell, but my impression is that Fire Arrows is *not used*. If somebody steps up and say they use Fire Arrows and ignore fire evocations, then I shut up.

I would prefer to not read about theoretical number juggling. I spesifically have asked now three times if they've seen Fire Arrows used in CBM MP games, and so far none has told they have (unless I misintepret vfb's post above). I've also asked who would in CBM forego fire evocations to get Fire Arrows instead, and that doesn't even wake a discussion.




As far I've understood, Conceptual Balance Mod is about making items, units and spells more balanced. Does people feel Fire Arrows is balanced in CBM? Are the requirements (Enchantment 5 and a F4 mage) on par with what the spell does? Personally I think the requirement would be ok if it was in Evocation (where Flaming Arrow doesn't IMO fit thematically), but in a tree with zero Fire spells (oh, there is Fire Shield...) that is pretty close to ridiculous, isn't it?
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