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Old January 18th, 2010, 05:35 PM
Mardagg Mardagg is offline
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Default Magic Items under CBM

Since i might make a Magic Item mod sooner or later, I want to hear people`s opinions/ideas about the current situation using CBM 1.6.
I think QM generally did a great job in balancing and polishing the items,but there is still room for improvement imo.
My plan is to not only improve balance but also make many items more thematic as well as adding some(not much) new items here and there.

I would like to start with the general situation concerning 1-handed and 2-handed melee items and some uniques.
I think this is where still can be done quite alot,thematically as well as for balancing reasons.

For a start,i think that:

-Fire and Frost Brands are too strong for the price
-many 2 handed items are extremely underpowered(e.g. Wraith Sword) and could need more thematic polishing(e.g. Hell sword).
-some uniques still need to be evaluated differently(e.g. Black mirror) or changed(Fever Fetish should be non unique again)


So far,i got the following ideas concerning some of the above:

-Fire and frost brand should remain massable therefore increasing the price shouldnt be an option.
I would like to see them dealing less base damage.
That would still make them equally strong vs chaff like PD,but it would make especially the Armor piercing effect of the fire brand significant weaker vs SC`s/thugs.
Shadow Brand i would like to see dealing AN damage ,and generally making it stronger and more expensive.
It is meant to be a Cons 6 weapon after all ,so it is thematically appropriate to make it actually stronger than the other brands imo.

-Wraith sword is the single most underpowered item in cbm imo.
Below average damage,average stats,nerfed life drain since dom2, uses 2 hand slots, very expensive with 25 gems+cons6.
It is actually dealing less damage than many single handed weapons!
Thematically it should be a no brainer therefore to improve the damage output by a lot and the stats also quite a lot.
On top of that i would consider to make it just 15 Death gems.
Hell sword on the other hand is also slightly underpowered atm.
Here i would like to see a more extreme version,while staying at the same price.For sure some more offensive power,like Armor piercing attack or improving Att/Damage.

-Some uniques are still too expensive in the light of the many changes to other items.
Fever Fetish should be treated differently than Clams imo ,making it non-unique again,but maybe making it 1 step more expensive.Blood stone is unique,therefore a booster item is needed for Earth using a misc slot(any ideas?).
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