Warning: Illegal string offset 'type' in [path]/includes/class_postbit.php(294) : eval()'d code on line 65
MP Betelgeuse 2 - Game Finished! - SA CBM game for Blood Nations - .com.unity Forums
.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Multiplayer and AARs

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #10  
Old January 27th, 2010, 12:10 PM

pyg pyg is offline
BANNED USER
 
Join Date: Jan 2009
Location: a small farm
Posts: 340
Thanks: 73
Thanked 103 Times in 42 Posts
pyg is on a distinguished road
Default Re: Betelgeuse 2 - Let's Try This Again! - SA CBM game for Blood Nations

Quote:
Originally Posted by Squirrelloid View Post
Random wandering commentary:
Shahrivar doesn't have much water, but what water it does have retains the use of sailing. Just check out how few ways there are to cross north south, and where sailing lets you cut around features on that lake. It is more useful than it at first appears. I mean, its not the best map for sailing ever, but what is?

I'd recommend deleting all the pre-set sites from the map. Even the version you're using (if its the same as for landlubber) has a large number of pre-set sites, many of which are rather nice. (ie, 3+ gems, etc...). If you don't, I recommend every player learn how to read a .map file, Edi's DB, and figure out which sites are preset, where they are, and what they do.
More random commentary:
The fixed sites quite readable and posted here. The #setland number is the province and you can look up the #knownfeature here. Also Shahrivar has a nice graphical representation of these sites. I think it is worth keeping the sites in (the Sombre/Burnsaber version) as they then have strategic value. Shahrivar is a very beautiful map IMO. Shahrivar is not very well balanced geographically. Starting in the north east and central east of the map often results in being the only start in a canyon bordered by mountains/water. Most of the rest of the map is one big plain. In two MP games I've been in playing on this map I've gotten a great start and a lousy start. Land of Legends has great balance geographically (WoG/WoS-ish), but needs fixed starts. The maps are also different sizes. At current subscription the provinces per nation in Shahrivar would be ~16/nation and Land of Legends would be ~11/nation. I would be delighted to play on Shahrivar again.
Reply With Quote
 

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 07:12 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.