Re: Warhammer Nation: Lizardmen - v0.6 UPDATE
Having also toyed with saurus thugs, I don't think they're that hot. The mounted ones with recuperation, who are indeed powerfull, are cap only and compete with the cap only meta powerfull mage, so you probably won't field many of them, just the ones you bought during the first turns. Regarding the recruitable everywhere, the stats aren't anything extraordinary, they have no magic, so they're just ok as thugs. Tons of nations have thugs that just dwarven saurus commanders. eck, I even prefer ulm black knights, they just need a blade and shield to start being usefull.
Plus, you shall not forget those guys are cold blooded, and are to be used with great care, fatigue being a great thug killer.
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