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February 18th, 2010, 02:46 PM
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Major General
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Join Date: Feb 2004
Location: Houston, Texas
Posts: 2,435
Thanks: 57
Thanked 662 Times in 142 Posts
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Re: CBM MA Races Rankings - Voted by the community!
Early Mid Late
Here's my opinion with notes. - indicates I haven't played that nation recently enough to comment.
Ashdod - - -
Ermor 80 80 70 Weak non cap mages, poor magic diversity
Jotunheim 90 100 100 Giants + B + D + S
Pythium 100 100 100 Good troops, mages & national summons
R'lyeh 50 125 150 Awesome recruit anywhere mages + water defense. Great chaff.
Shinuyama 70 90 80 Lack of shields can be a problem, no astral or blood
Marignon 90 60 70 Weak magic diversity, but angels help end game
Vanheim 100 100 100 Great melee, thugs, combat magic, B+A covers most of the S lack
Mictlan 80 80 80 A bit one dimensional, not as flexible as some
T'ien Chi 70 90 100 Very strong research and great magic diversity
C'tis - - -
Pangaea 80 80 60 Good alteration carries through mid game, lack of diversity hurts
Arcoscephale 60 70 60 Good combat & ritual mages, struggle with mobility
Abysia 70 60 80 Make it through midgame and blood kicks in good
Caelum - - -
Bandar Log 25 45 80 Takes a lot of work to unlock potential
Machaka - - -
Man - - -
Eriu 30 100 0 Raiders + air evo strong midgame, struggles once countered
Ulm 50 70 60 Good recruit anywhere combat mages, struggles with mobility
Oceania 50 20 0 Nowhere to go with research
Atlantis 20 50 60 Recruit anywhere Kings, teleport, acid storm
Agartha 10 60 40 Good recruit anywhere combat mages + good blockers
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My guides to Mictlan, MA Atlantis, Eriu, Sauromatia, Marverni, HINNOM, LA Atlantis, Bandar, MA Ulm, Machaka, Helheim, Niefleheim, EA Caelum, MA Oceana, EA Ulm, EA Arco, MA Argatha, LA Pangaea, MA T'ien Ch'i, MA Abysia, EA Atlantis, EA Pangaea, Shinuyama, Communions, Vampires, and Thugs
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