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Old March 23rd, 2010, 06:13 PM

Calahan Calahan is offline
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Default Re: YARG - Yet Another RAND Game [7/19 players alive]

Quote:
Originally Posted by WraithLord View Post
Quote:
Originally Posted by Calahan View Post
...

I'll try to write a AAR when I find time to cover the uneventful campaign that was Man. Not much to mention, but a few scolds to hand out to those who gave away nation id's, and a mention about the OP starting location Pythium had. (A ridiculous 7 provinces automatically safeguarded at the start due to the connection between 200+219 being cut. Bad map editing someone, as Pythium cap should have been a lot further East than it was, or the connection kept open)


...


Edit: @ Wraith - I'd potentially be up for a CBM sequel. will try to gather some ideas for it (can't think of any right now though tbh, apart from my usual requests of a wrap-around map and not having caps marked with bull's-eyes)
Glad to have you aboard
As for your points re. map - it's clear you have good maps understanding and I think your points are good. Do you think you could apply fixes to the game map according to your comments?
Lol, think I just sound convincing sometimes, since can't claim my understanding of maps is any better than most peoples. Although do know the type of maps I like and the types I don't.

But I suppose I could add my name to the growing list of people who have tried valiantly to balance the start locations on "Glory of the Gods". Only had one bash at map editing before though, but seem to remember it not being too difficult (to use the tools that is).

That one attempt I had, and because of how much I loath marked or fixed capitals, I split the starting locations up into 'zones', so that each nation had a chance of starting anywhere within a small area, or 'zone', but with no actual fixed starting province. And I arranged the start locations in such a way that no two nations could start next to each other ('next' as in one or two provinces apart). I've attached a picture of the map for that game to show more clearly what I'm on about

The map never got used in the end (as a map with more water was needed) so no idea if this 'zone' start idea works in practice. The test games I ran though always had nations starting in separate zones as planned (and not two accidentally in the same 'zone'), but not sure how effective it was at stopping the 'beeline to nearest capital' tactic for rushers. Think it helps a bit, but certainly not as much as pure random starts would.

No idea if a similar 'zone' idea is possible for the Glory of the Gods map though, yet alone if it's a wanted idea in the first place. I know elmokki has done some really nice maps over the past year or so. Maybe worth checking some of them out.

But before all that we probably need to decided which era, as that will influence how many nations are in the game, and how many water provinces are needed (that's if we're having water nations at all that is).
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