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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

 
 
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Old March 26th, 2010, 07:06 AM

LDiCesare LDiCesare is offline
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Default Re: Pythium, the Second Empire (v.0.81)

I would have to test a lot to know the right cost fo pyrotes. They tend to get hit easily, but don't die that fast. Maybe lowering their hp by 1 and keeping cost as is? Increasing the cost may make them to expensive to ever recruit so I think the increase shouldn't be too steep. Maybe more an increase of resources cost, so you can't mass produce a lot of them in one turn?
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