Quote:
Originally Posted by LDiCesare
I would have to test a lot to know the right cost fo pyrotes. They tend to get hit easily, but don't die that fast. Maybe lowering their hp by 1 and keeping cost as is? Increasing the cost may make them to expensive to ever recruit so I think the increase shouldn't be too steep. Maybe more an increase of resources cost, so you can't mass produce a lot of them in one turn?
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Uh... I, personally, could see a gcost increase before an rcost increase

They already cost ridiculous amounts of resources. I'm playing a game with SEVEN provinces adjacent to my capitol and production 2, the most I can recruit in a single turn is 9. They do, though, seem like a really good counter to most sacreds, since they don't even have to land their attack to hit. OTOH, I fail to see them as being better than ma abysia's recruitable fire lizards, since they're almost as much of a danger to you as to your enemy, and said fire lizards are 45 gold 1 resource per.
I haven't tried using them earlyish, because for that many resources... I fear they wouldn't be very efficient. But I finally used them my last turn under will of the fates and mistform. They were extremely effectice under those conditions, clearing good chunks of enemies every turn without really dying. I don't think fire resistant is enough either, you pretty much need fire immunity to go toe to toe with them.