Re: Modding tips and tricks
			 
             
			
		
		
		
		You can't do it with a tag on a single unit. You'd do it like this. 
 
#newmonster 1 
#name "Turn 0 shape" 
#firstshape 2 
#end 
 
#newmonster 2 
#name "Turn 1 Shape" 
#firstshape 3 
#end 
 
#newmonster 3 
#name "Turn 2 Shape" 
#firstshape 4 
#end 
 
etc etc etc 
 
#newmonster 25 
#name "Year 2 Shape" 
#end 
 
That way you get a transformation that theoretically takes 2 years of game time before you reach that final shape. So you can have gradual growth, or something that goes BAM shapechange after x turns. 
 
HOWEVER - firstshape is also triggered by combat ending, not just turn ends. So any combat will accelerate the movement through the 'shapes'. See the wendigo in llama's endgame summon for a way to thematically explain that (he eats corpses after combat to grow). 
 
Or you could just make a unit that can't get in combat, such as a unit which will kill itself with a #onebattlespell, like an immobile egg or something, which you are supposed to leave sitting in a fort until it hatches. 
 
Everyone got it now? 
#end 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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