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April 11th, 2010, 04:02 PM
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Colonel
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Join Date: Jun 2007
Location: Finland
Posts: 1,617
Thanks: 179
Thanked 304 Times in 123 Posts
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Re: CPCS - Version 0.9
Quote:
Originally Posted by llamabeast
I notice you seem to be trying to replace spells you describe as "niche". Remember that "nicheness" is generally an awesome thing as it means players get that moment where they go "aha! I have just the spell for this!". The number of niche spells is one of the things that makes dom3 so interesting.
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Having a lot of thematic niche spell would be cool, but not if they take a spell slot. Spell slots are quite tight and mods need to maxime their usage. Having a lot of niche spells (a'k'a spells that are unlikely to be casted in most games) is a waste of spell slots.
Anyways, new version. Lot of new spells and I did a lot of tinkering with the old news (mostly small buffs). In case you prefer the old spell over this new version, I have documented them to the mod readme file. Just copy-paste the spell you want from the readme file to the .dm file.
The new spells:
Static Bolt (replaced the "Anger of God" spell)
Quote:
-- 1A1S - "This strange spell looks a lot like an ordinary lighting bolt. However, as the lighting bolt summoned by this spell strikes the enemy troops, the astral essence mixed with the spell will channel the charge of the lighting into nearby troops. If these charged soldiers get struck later in the combat, the charge will be released, likely killing them and their attacker."
Evoc lev 3, R:30, Prec:3, Fat:20, Dam:5+(AN, shock), (all troops in the targeted square will gain "Charge Body")
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Celestial Fire (replaced the "Soulfire" spell)
Quote:
1F1S - "This spell allows the caster to throw forth some flame blessed by the celestial powers. The celestial flame is a spiritual flame that will burn even those that are resistant to fire. This spell is rarely lethal if the targets have decent armor, unless the opponents happen to be demons or undead. When the flame goes off, it will fill the nearby area with a shining light. This light will give all friendly troops a temporary boost to their morale."
Evo lev 4, R:20, Prec:7, Fat:20, Damage: 7 (AP, triple vs demons/undead) AoE:1, UW+, will cause +5 morale boost in friendly units in a aoe 40 burst
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Celestial Baptism (replaced the "Celestial Ice" spell)
Quote:
2W1S - "This spell clouds some friendly troops in water blessed by the celestial powers. The affected troops will be purified and give celestial form as their body is cleansed from sin. Their new form will be healed and gain resistance to poison. Also, for the duration of the battle, all opponents striking the baptised soldiers will be faced with vengeance from the Celestial Powers." (Grants poison resistance and the "Holy Avenger" buff, also nextspells "Heal")
Ench lev 5, R:5, Fat:30, AoE:1, Prec: 10, IN-, UD-, ML-, UW+
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Icy Grave (replaced the "Waters from Tartarus" spell)
Quote:
2W1D - "This cruel spell will encase some enemies in a giant block of ice, immobilizing and numbing them. As an insult to injury, this spell will also make them age rapidly, allowing the caster laugh as he sees his victim struggling against the ice as his muscles weaken. This spell cannot be resisted, but it has a low range."
(Decays and imprisons on ice, no save)
Thaum lev 4, R:10, Fat:30, Prec: 1, AoE:1, UW+
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Curse of the Hags (Replaced the "Rejuvenating Waters" spell)
Quote:
2N1W - "Crones and Hags of festering mires are feared because of this spell. This powerful curse will transform some enemies into frogs. Although this spell is rightly feared by peasants, it only works effectively on those who are either stupid or superstitious. As a insult to injury, the cursed frog-form will have a really long lifespan, so that the cursed one will spend the rest of his miserable life searching for a cure that does not exist."
(MR saves easily, turns units into frogs)
Alt lev 4, R:30, Fat:20, Prec: 0, AoE:1+, UW+
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Celestial Embrace (Replaced the "Shield of Heavens" spell)
Quote:
1S1A - This spell will cloud some friendly troops in divine radiance. The celestial force will value the troops it shines on, and protect those who it finds worthy. The troops under the protection of the divine forces will get the first successful attack made against them negated as the forces twist fate itself. The divine radiance will stay on the battlefield for some time. It is hard to say who the mysterious forces will find worthy of their protection, but they seem to prefer protecting those who are meek. The celestial forces will not protect undead."
(gives "Twist fate", MR negates, cloud lasts for 3 turns)
Ench lev 3, R:15, AoE: 1+, Fat: 25
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Chains of Fenrir (replaced the "Mind over Matter" spell)
Quote:
-- 1S1E - Chains of Fenrir: "At the dawn of time there was a horrible monster called Fenrir. The gods needed to chain him down to prevent him from eating the world, but Fenrir could just broke the chains if he was captured. Then the gods sought aid from the dwarfs, who forged a great chain called Gleipnir. It appeared to be only a silken ribbon but was made of six wondrous ingredients: the sound of a cat's footfall, the beard of a woman, the roots of a mountain, bear's sinews, fish's breath and bird's spittle. The forging of Gleipnir took all of these things from the world and they are now lost to this realm, but Fenrir was captured. This spell channels the might of Gleipnir and imprisons one foe with chains of fire, air, earth and nature."
(targets gets false fetters + earth meld + bonds of fire +)
Thaum lev 3, R:25, Prec:0, Fat:20, UW+
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Chill of the Grave (replaced the "Styxian Baptism" spell)
Quote:
--1D1W - "This spell will call upon the chilling winds of the underworld and make some friendly undead troops spread freezing death upon your foes."
(Grants cold aura +6, undead only)
Ench lev3, R:5, Prec:3, Fat:20, AoE:1, UW+, UD+
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Fester (replaced the "Animate Manikins" spell)
Quote:
"This spell will channel the energies of life and death and hit some enemy troops with their combined might. The affected soldiers will become covered with festering pores and their flesh will start to fall off as the magic devours their mortal forms, decomposing them within few painful minutes. This spell manifests the force of eternal cycle, which includes all beings and thus this spell can affect even the undead and magically animated."
Evo lev 4, R:25, Fat:20, Prec:2, AoE:2, Dam: 20 (non-elemental "poison effect"), MR negates, UW+
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__________________
I have now officially moved to the Dom3mods forums and do not actively use this account any more. You can stll contact me by PM's, since my account gives e-mail notifications on such occasions.
If you need to ask something about modding, you can contact me here.
See this thread for the latest info concerning my mods.
Last edited by Burnsaber; April 11th, 2010 at 04:10 PM..
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