Quote:
Originally Posted by Verjigorm
I had wondered about the map thing... I suppose simply copying the map files into the save game directory (since they're tiny anyway) would be the most efficient method as that is how random maps work.
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The .map files are tiny, but I believe you will also need to include the image file for the map as well. This is usually a .rgb or .tga file, which is usually between 5-50Mb depending on size, resolution etc.
In our current example, the 'TestBed.rgb' file is needed to access the turn file, to go along with the required (probably named) 'TestBed'.map file.