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				 Re: Warhammer Nation: Lizardmen - v0.75 minor update 
 -- version 0.75
 -- TWEAK - remove 1 astral income
 
 -- TWEAK - major reduction of magic weapons, now only on the Temple Guard halberds (it was severely limiting options vs Lizards, which was lame)
 
 -- FIX - Salamanders now animals!
 
 -- TWEAK - Stegadons considerably higher cost in res and gold
 
 
 
 I will add this latest version to the new Middle Combo Mod soon.
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