Quote:
Originally Posted by pydna
...players could employ to give ship building some real depth.
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Designing better ships and then using them to blow stuff up better is one of my favorite aspects of 4X so I'm in favor of the general idea of ship design having real depth that impacts combat certainly and overall game-play as a result.
Speaking specifically to both SE4 and 5 for example while numerous perhaps even too numerous weapon options existed for a player to research and use in his/her designs some of the real differences (to me) were often (but not always) too negligible to really justify one over another in any real overall design strategy.
But at the end of the day the question will be "Is the game fun?" and tedious MM (depending on what your preferences are) - especially as mentioned elsewhere - later in the game can be a serious kill-joy.