Quote:
Originally Posted by Swan
Doesn't nextspell work only for already existing spells?
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No. Modded nextspells work fine. You're thinking of modded #onebattlespells, they don't work without a hack.
Quote:
Originally Posted by Ragnarok-X
Weird. Apparently the spell does work as intended, summoning 12 units, 4+8. Whats funny is that the spells description only shows number of effects 4. Apparently subspells effects are calculated beforehand.
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No spell description shows the effects of a #nextspell, modded or otherwise. You should sneak information about the #nextspell to the description of the base spell.
Quote:
Originally Posted by Atreidi
How do I script a ritual that will summon a random commander from a list?
Do I just add more #damage commands for each different commander I want to be included in the random list? Is there a specific #effect command? TNX.
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You can't. The only way to mod one in is to overwrite all the summons of a vanilla spell. I did this for my "Byzantine Pythium" mod with overwriting the Grigori summoning spell of Hinnom and all of the Grigori. See my sig for a link to the mod and thus to the code example that lies within the nation .dm file.
Also, with Sombre and then me (eventually) gone from the forums, I'd like to state that IrC is a good place to catch us to ask modding questions or the new forums that sombre made.
__________________
I have now officially moved to the
Dom3mods forums and do not actively use this account any more. You can stll contact me by PM's, since my account gives e-mail notifications on such occasions.
If you need to ask something about modding, you can contact me
here.
See this thread for the latest info concerning my mods.