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Endgame Diversity Mod - v1.2 released - .com.unity Forums
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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

 
 
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Old June 7th, 2010, 11:15 PM

zzcat zzcat is offline
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Default Re: Endgame Diversity Mod - Lategame summons, released at last!

Anyone noticed rocs have 175% SR? It seems a bug because #coldres replace the base creature's CR as intended but #shockres stack with the base creature's SR. Another issue is rocs inherit #iceprot 1 from storm guard, so they are less effective in hot provinces.

IMO the new zmey is somewhat overpowered. With 18 att, 28 str and 7 attacks BEFORE quickened, it can kill almost anything w/o ethereal in 1 round(mistform and mirror image will be negated by fire breath). 3 forms make it (partly)immune to soul slay, GfH and other save or die spells. And don't like shishis, it's nether magicbeing nor undead/demon so can't be countered by special weapons, 260 hp in total and 22 prot make it extremely hard to kill. I prefer to bring it back to previous stat but increase its HP and make fire breath its primary weapon. In my test, 3 bites can clear a square most of the time so other weapons will not get used. Swaping the order of fire breath and bites will increase its effeciency vs armies dramatically.
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