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Old August 26th, 2010, 06:45 PM
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Default Re: OT: Starcraft II and Elemental

The game suffered because:

Developers added, took away, changed features all the way up until the last minute. (No time for polishing those features)

It is obvious their internal beta team and the developers did not play it enough to realize there is no fun, balance or point to combat, the spell system, or the various other systems that were thrown in just because.

They leaned too heavily on the forums for direction, when they should have known that the Stardock forum goers were going to amount to little more than "yes men" to any idea they presented.

They were following a decent course to release at their secondary date of February 2011 but circumstances forced them to release in August instead.

Add to that the promises that were not kept. The game that Brad (CEO) talked about is a far cry from the Elemental I received. There is no python, there are barely any modding tools, this is not a spiritual successor to MOM, you can hardly call this a game even because the rules it follows are so bizarre, from spell damage to stacked unit damage to everything else, there is no continuity at all.

I paid for beta!
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