Noobs and Vets III: The Wrath of Gandalf, SA, EDM, Recruiting 4/12 Players.
Estimated start date is November 1.
This game is a unique combination of comp stomp, team game, and scenario.
Here are the settings for the final game in the three game series:
Era: Single Age ....... Magic Research: Standard .... Special Site Frequency: 40 ... Indy strength: 4 Score Graphs: On .. HOF Entries: 15 .................... Random Events: Common .... M/R/S Multiples: 150 Renaming: On ........ Starting Provinces:1 ............. Mods: SA, NaVIII Mod, EDM Server: Dom3Minions (Direct Connect)
Admin: Septimius Severus Custom AI Design: Gandalf Parker Custom Pretender Design: DrPraetorious IP Address: game.dom3minions.com, Port #: Coming Soon Team Forums: Noobs & Vets HQ Score Graphs and Staling Data: Coming Soon External Game Timer: Coming Soon
Team Name
Heavenly Realm
Earthly Realm
Underworld Realm
CollegiumArcanum
AI GENOCIDE.
Captain/AI God Nation/Status
Open
?
Open
?
Open
?
Open
?
?
MA C'tis
Player1/AI God
Nation/Status
zultor
?
Finalgenesis
?
Bann
?
cwjkc
?
?
LA C'tis
Player2/AI God
Nation/Status
Open
?
Open
?
Open
?
Open
?
?
MA Ermor
Team Advisor
Open
Open
Open
Open
?
LA Ermor
Alternate
Open
Open
Open
Open
Hosting Interval, Delays, and Rollbacks: Hosting interval is 32 hrs till turn 10, 8 hrs added every 10 turns thereafter. Delays requests of 48 hrs or less granted automatically with a PM to admin and a post on this thread. Longer delays may require the use of subs/alternates. No rollbacks.
Other Special Rules: Ban on global spells till turn 50. Prohibited activities: 1. Casting a global before turn 50, 2. Storming merc cap, 3. Stuffing labs and other forms of cheating, 4. Ignoring pretender path restrictions. Penalty = Your team may choose either instant disqualification or public enemy #1 status (all human teams allied against your team).
Map and Team Placement: A random map will be used and teams will be placed into predefined color coded locations. By default the Captain each team will be placed in front or facing the center with the noobs on the flanks or in the rear unless otherwise requested by team captains.
Player Experience Definitions: For the purposes of this game the following applies:
Veteran- Have 3 or more years of Dominions experience (either SP, MP, or both) and have a good understanding of the game mechanics and most other game aspects.
Intermediate - Have between 1 and 3 years of Dominions experience (either SP, MP, or both) and have a moderate understanding of game mechanics and most other game aspects.
Noob - Have up to 1 year of Dominions experience (either SP, MP, or both) and have a limited understanding of game mechanics and of most other game aspects.
Team Composition: The teams will consist of 4 teams of 3 human players each, one team of 4 AI nations, plus an optional single independent nation. Each team (excepting the AI) has the following positions available:
(1) Captain - Captains are the leaders of the team. They generally decide overall team strategy, have decision making authority, recruit players, and assign nations. As leader of the team, they may choose their nation first. If a team is without an advisor then the Captain handles any diplomacy the team wishes to engage in. Ideally, they should be veterans or intermediate level players.
(2) Noob Players - Noobs make up 2/3 of each human team.
(1) Advisor - Optional, but recommended. Team advisors do not actively play in the game but instead provide advice and guidance to teams. Advisors desiring greater participation may also act as ambassadors for inter-team diplomatic purposes. Advisors should be veterans or highly experienced/talented intermediates.
(1) Alternate - Also optional but highly recommended. Each team has one alternate slot available. Like advisors, alternates do not actively play in the game. Their main job is to act as subs for players. When present, they may also choose to act as diplomatic envoys or engage in intelligence and espionage activities against other teams. Alternates should be either noobs or intermediates, but not vets.
Communication: Teams may use the forums I have created here or make their own, use chat, e-mail, PM, in-game messaging, or any other method of communication they wish.
3 Ways to Win: 1. Conventional win - by annihilation or concession (excluding independent), 2. Insta-win - control 16 of the 24 VP locations (control of a fortification = control). Every starting location and magic locale on the map is worth 1 VP , 3. Most VPs - upon agreement by all captains to end the game, the team with the most VPs wins. Any VP tie will be decided based on most provinces held.
Feel free to post suggestions if you have them. Thanks.