How to add heresy?  Can one remove stealth or magic skill?
	
			 
             
			
		
		
		
		I'm trying to make a new unit for my mod.  It's supposed to be heretical.  Is there a command for adding that? 
 
I couldn't find one, so I've been assuming there wasn't one.  Accordingly, I stole some heresy from Arcoscephale's Skeptic (1071).  But the skeptic is stealthy, and I later realized that I couldn't get rid of the unwanted stealth.  Is it possible to remove stealth via a mod command? 
 
I couldn't find a way, so I tried switching to a different unit:  LA Pythium's Reveler (1880).  This solved my problem...  until I saw a commanding version of my unit.  I now realize that if somebody casts Gift of Reason on that unit, an N1 mage (via the Reveler's magic skill) will result.  This is rather bad for my mod.  I tried to remove the N1 skill by declaring #magicskill 6 0 but it didn't work--I guess 0 has no effect there.  (Also, the Reveler has a chance at getting another skill point, so I'd have to block that somehow too.)  Is it possible to remove magic skill via a mod command? 
 
I assumed not, and went searching for a heretical unit with no unwanted, nonremovable attributes, but I couldn't find any.  Is there any heretical unit that isn't stealthy or skilled in magic?  (I'm not especially picky about the intensity of the heresy.) 
 
I assume there isn't one; for now I'm just going to accept the Skeptic's stealth.  It doesn't really fit my unit, but it doesn't really break it either. 
 
Making a mod for this game is quite the puzzle.... 
		
	
		
		
		
		
		
		
		
		
		
	
		
			
			
			
			
				 
			
			
			
			
            
			
			
				
			
			
			
		 
		
	
	
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