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Old April 9th, 2011, 03:24 PM
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Default Re: Illuminating artillery rounds

Quote:
Originally Posted by RazGator View Post
Suhiir is correct. It's a coding issue. In night scenarios that historically have illumination capabilities, I increase the visibility to 600 or so meters to simulate the use of flares or starshells.
What is the visibility settings you use when night fighting?
i tend to play between 2 and 10, not sure if that's anywhere near reality, i find it hard to believe i could see things 500meters into the dark, living in a city doesn't help much with that...
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