Quote:
Originally Posted by Olm
Just a comment: Could it be, that the three of us are just too reasonable for a War-Game?
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Lol. Actually it's funny because when I read your statement I thought you meant it sincerely and I think you may be right that there isn't a high level of killer instinct in this group. Ghoul can definitely be aggressive but he tends to choose 1 vs 1 fights rather than jumping in on a dogpile so that he can profit at little cost (uh, actually I'm more inclined to do that than him - I've been trying to improve my killer instinct
).
Fighting is good (that to me is the most fun part of the game) but dogpiles aren't much fun (unless the nation being dogpiled is so strong they are actually on an even footing with their many attackers) so I can see ghoul not being too happy about it.
Ghoul and I have been in a lot of games together and he's a man of few words. That can definitely work against him in games that have diplo. Like Louist, Arco was the last nation I had contact with.
I think another thing that works against Arco in this game is that he is the only strong astral nation. That makes him scary but it also makes getting access to his mystics probably the best prize in game. I actually had some concern that it was too good a mage to give other nations access to and that may prove to be the case.
The problem is if Ulm is no longer going to attack Arco that leaves Eriu facing Arco alone and I'm not going to abandon Eriu so I guess that means I'll be attacking Arco again, which means Man and I will be back at war, which will remove the threat to Ulm of Man attacking him so he'll probably grab some of Arco's provinces, and we're right back where we started.