Modding "Trap" spells?
I was wondering if it would be possible to mod new spells that function like a trap- kind of like domes, but activating when an army enters (or maybe even leaves) a province?
If it does work, it would be thematic as well as cool. I can think of two examples in myths where something sort of trap-like magically (er, "divinely") happens- There's Moses' nifty stunt with the Red Sea, and in the Tibetan epic of Songtsän Gampo, the king's emissary is saved from capture in a forest when the trees rise out of the ground to let him pass, but come back down on the heads of the pursuing Chinese army.
That sort of thing could provide flavor text, but the effects could just come from existing remote attack rituals. The traps would still be useful, especially as a way to catch raiders that move in the magic phase.
Anyway, something tells me this probably cant be modded, but I hope someone can prove me wrong!
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