Warning: Illegal string offset 'type' in [path]/includes/class_postbit.php(294) : eval()'d code on line 65
Income and population mechanics - .com.unity Forums
.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #34  
Old February 6th, 2012, 01:11 AM

Torgon Torgon is offline
Sergeant
 
Join Date: Jan 2011
Posts: 253
Thanks: 4
Thanked 8 Times in 3 Posts
Torgon is on a distinguished road
Default Re: Income and population mechanics

Then don't build the third fortress until turn 20 or whenever to avoid looking like a target. It doesn't change the fact the more gold early = more fortresses and labs earlier and more mages earlier. Start over taxing on turn 15 after you've had a chance to crank out a forester instead of immediately. Adjust accordingly.

Are you really saying that you never, ever, ever end a turn with 50 gold left over after mage recruitment, troop recruitment, infrastructure development, with a fortress that hasn't produced a mage? I find that statement somewhat ridiculous. At some point in the first 20 turns you're going to have a chance to recruit a forester, and prior to that use the one you start with. I may not be the most min-max player ever, but I hardly think I'm coming out of nowhere with this.

I already pointed to one strategy guide written by a very good player (much better than myself) that's not to far off exactly this. Yes your using a summons rather than a recruit-able, but you're still using a mage turn + gems to get them.

Last edited by Torgon; February 6th, 2012 at 01:19 AM..
Reply With Quote
 

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 11:52 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.