Well, to be entirely honest, that wasn't much of a surprise. I've been expecting that since the first days of the war so the main surprise is that it took this long for it to happen
I unfortunately can't say that I'll be able to pass the next turn as a draw... But as I mentionned in my very first post, the main reason to have joined this game is to gain some multiplayer experience and it certainly did that, so mission accomplished! *pats self on back* What I wanted most to experience was the end-game part: I did read a bit about it in AARs, but the vast majority stop before reaching there, and the few that does reach it kind of skip over it (Like making entire turns a few lines). It's also not something you can actually experience against the AI, since it's tactical acumen stops at "Buy stuff, send stuff".
It kind of sucks that I'm not at end-game level and that my opponent is, but hey! I get to experience at least half of it

Before I took over on turn 12, there's been some research done, but from turn 12 to 19, I gained a grand total of ZERO research point: I needed to throw 100% of what I had in a frantic attempt to expand in all directions before it was too late. Then the Machaka war started, and all my mages were required in battle until the 2nd victory. It's also where I learned to gain a new appreciation of the Slime spell: It may be my favorite spell since it's saved me against Machaka, but it's not terribly effective at this point in the game! The total amount of research points gained from turn 12 to 30: Around 60 points. I knew it was going to shoot me in the foot hard eventually, but hey! Goal was to survive so it's all good. Beside, from what I can see even on my best days from a new game I'd be badly lagging behind on research (On my SP games I'm never at the research state you guys are at by turn 60), so that's definitively something I will need to improve in my next game. I also now know that my warfare style can definitively be effective in the right situations, but that it's not enough by itself to win a war when the end-game nasty stuff rolls along.
Thinking back on it... The objective in the Bandar Log campaign was to burn temples so that I could die from fun military battles instead of dying lamely from being dominion killed. It's certainly looking good for that objective too!

New objective is to make as many death monkeys dead as possible. It's really starting to look like Germany vs Russia in WW2: Unexpecdly favorable beginnings, reach the gates of Moscow/Bandar Log capital, get stopped and lose the war. But in between the last two states, there's been a lot of hard-fought battles, so I'll do my best to give you that!
Thanks for swell war Groundworm, it's certainly fun!