.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #21  
Old July 5th, 2012, 07:48 AM

momfreeek momfreeek is offline
Corporal
 
Join Date: Aug 2011
Posts: 178
Thanks: 1
Thanked 47 Times in 8 Posts
momfreeek is on a distinguished road
Default Re: Single Player Improvement

Quote:
Originally Posted by JonBrave View Post
The external AI program will never get written. Without the actual codebase of the real Dom3, the amount of work you'd have to do just to generate consistently legal moves would be huge, before you even get to producing a sensible and better AI opponent. Or, Andy Murray could win Wimbledon this year.
Thats why it would make sense to use a program like autohotkey to interface with the running program. So the ai could give commands and the dom3 executable would generate the .2h file. Generating legal moves would not be an issue.

- read gamestate from .trn (big task.. not sure)
- program autohotkey to give commands (still a big task.. but probably better than trying to fake .2h files)
- develop the ai (open ended task).

Yeah, not likely.

Last edited by momfreeek; July 5th, 2012 at 07:59 AM..
Reply With Quote
 

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 01:49 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.