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Old January 20th, 2013, 07:18 AM

Taskforce Taskforce is offline
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Default Captured vehicles

I've been thinking about captured vehicles in general and how it all should be improved.

To start with, using a captured vehicle means a reduced ammo loadout due to the difficulty in finding captured ammo and to take into account ammo already used by the old crews, more work for the mechanics, more training for the crews, maybe the wrong fuel used in these captured vehicles and finally slightly more reduced ammo loadout a second time since a part of the existing ammo loadout is used for target practice for the new crews. Also captured vehicles aren't as commen as the respective vehicles produced for the countries army in question, so having whole companies of them seems to be unrealistic to me.

In other words, it should be more expensive to buy and use captured vehicles.

Therefor I suggest the following changes:
-Reduced ammo loadout by about 30%
-Captured vehicles only available as single vehicles or in groups of two
-Increased point cost by about 50% (or even more) compared to the normal point costs for the normal armies, where these vehicles are normally used

Those are my thoughts to the subject of captured vehicles, what are your thoughts?

Cheers, Taskforce
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