Re: Question about landing craft armo(u)r
It's a no win game with landing craft and ships. If we give them the real amour values the accuracy freaks want they can be sunk easily and if we give them values that allow them to survive "realistically" and function "normally" within the framework of the code we get complaints the armour values are too high. If you dig through the forums you can find numerous examples especialy when LVTs are involved. I think the expectation is if we are forced to use real armour values we'll eventually adjust the code....but it's not always that simple.
I had forgotten all about the write up about top armour values. It's probably 15 years old. It's all on the ever growing list to investigate but as there has been, once again, such enthusiasm for error reporting I seriously doubt everything people want will get done before the next patch....but we'll see what we can do. One day I would like to get back to improving the actual game instead of mired in the endless ( and I mean endless.....) OOB massagefests that every year brings.
However, that said, the issue about the MOBHack guide info will be investigated
Last edited by DRG; September 27th, 2013 at 11:10 PM..
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