Vehicles & Trees
I'm posting this here even though it also applies to winSPMBT. Something hit me the other day; I cannot recall even one instance of a vehicle bogging down while moving through woods (i.e. "trees" terrain). I'm not sure what type of woods/forest the terrain is supposed to represent, but any forested terrain should be pretty rough even for tracked vehicles.
So I'm guessing that there is no risk of bogging down in "trees" terrain, or have I just been lucky (or perhaps I'm forgetting) ?
I understand how woods having this effect would have a heavy impact on the AI though (seeing how they sometimes crash their vehicles into building to reach an objective), so it might be for the better anyway. But it was just something that crossed my mind.
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