Many thanks Suhir. I try to keep this in mind, as (see my other answer to Andy) I try never to plot an air mission too close to friendly forces.
And I will try working with the editor to improve the odds!
Quote:
Originally Posted by Suhiir
The air AI routines do a good job of representing typical Air Farce "close air support". A ground commander on calls in aircraft, they eventually arrive and strafe/rocket/bomb something in the vicinity of the area they are asked to attack.
For AI and other reasons dedicated ground support aircraft that will drop a bomb on a specific bunker 500m in front of your ground formations that's REALLY pissing you off aren't represented in the game.
You can use the editor to make the pilots and their "armor attack" skill 100+, in which case they become less of a hazard to your side and, if you have a clear line-of-sight to that pesky bunker and the aircraft has appropriate armament it has a fair chance of dropping something on it.
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