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Thanks for being open to suggestions (even implied ones) at this late date.
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Oh, yes! I've got tons of content planned for updates that will continue through 2015... A lot of good ideas have come from players...it's always been that way.
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Trying to simulate a "supply-and-demand" economy is never "fun",
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My brain was on fire with the commodities pricing remodel. You're right when you say "different people enjoy different aspects", because I could not wait to sit down and see if my formulas worked.
Here's a quick workup I did with the new model, where prices change over time, and by sector, but change in basically predictable/logical ways (no price jumps by restarting the game, etc.). Note that "time" is measured in several hundred turns, and the prices are relative, not absolute.
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How to implement "the economy" could be a topic in it's own right.
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Yes, I was actually thinking of changing the name of this thread...
In fact I think I do need to start one called "trading" or some such, as people seem to enjoy it.
Enjoying,
Bob