Re: General Discussion
Hmm,
I can't let Dubious have all the fun. So here's a couple of thoughts.
First, congratulations, it's a highly addictive game. The wife won't be happy.
Second, it would be helpful to click on the ship icon and have it bring up stats (slots taken, slots available in number and kind).
Third, I really don't understand the mechanics of officers other than ship effects. Maybe the manual will explain that better.
Fourth, When you have tool tips on, it would be helpful to have a tool tip for the four ship stats. I took a while to figure out that they stood for shield, hull, supplies and crew respectively.
Fifth, I never found a crafting interface so I completely missed a dimension of the game.
Sixth, as a fellow programmer (and like most programmers, really wishing I could write games instead of webapps, database stuff, blah, blah) it would be awesome to have a separate thread just for code geeks to talk. I'm amazed that you did all this in just a year and it looks like you did it from scratch. Anyway that OT for this thread and I'd love to discuss it.
I wish I would have known about the game before now and gotten in on it from your kickstarter. This would be one of those games I'd beta test the heck out of.
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Cyberis AKA "The Manly Geek"
If I can't program it then I will kill it. If I can kill it I will eat it.
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